﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StatusUIManager : Singleton<StatusUIManager>
{
    [SerializeField]
    private Sprite bread, coffee, printer, chat, think, work;

    public Sprite GetSpriteByStatusEnum(NPCStatuses status)
    {
        switch (status) {
            case NPCStatuses.Bread:
                return bread;
            case NPCStatuses.Chat:
                return chat;
            case NPCStatuses.Printer:
                return printer;
            case NPCStatuses.Coffee:
                return coffee;
            case NPCStatuses.Think:
                return think;
            case NPCStatuses.Work:
                return work;
            default:
                throw new System.Exception();
        }

    }
}
